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March 3, 2025

011 Devlog Update

Particles aren’t just visual effects — they are core gameplay. We’re exploring how they move, react, and become an essential part of the game’s mechanics.

March 2, 2025

010 Devlog Update

Every turn, every sound, every shift in the digital world should feel right. We’re exploring interfaces as tactile, emotional experiences — feedback loops that make the game one huge interactive space.

March 1, 2025

009 Devlog Update

How do millions of objects behave together? How do light and color shape an interactive space in real time? These early experiments push the limits of what’s possible.

February 28, 2025

008 Devlog Update

Color, light, texture, space — every test brings us closer to defining the mood and feeling of our environments. The smallest tweaks can change everything.

February 26, 2025

007 Devlog Update

A flood of ideas, broken down into tiny sketches — bits of movement, interaction, and flow. This is how our animations, object dynamics, and world interactions are born.

February 25, 2025

006 Devlog Update

Folds, tension, compression — understanding how materials behave is key to making something truly immersive. We’re deep in research mode, preparing for something exciting in the game.

February 25, 2025

005 Devlog Update

In our game, movement isn't just a mechanic — it’s one of the core ways the world communicates with the player. Every interaction is part of a bigger, dynamic system.

February 24, 2025

004 Devlog Update

It all starts with small sketches — quick and full of energy. Staying too long on details can slow down the process, but letting go allows tiny ideas to evolve into something much bigger. Every small piece contributes to the whole, shaping the gameplay step by step.

February 2, 2025

003 Devlog Update

One of the key themes in our story is the interaction between multiple worlds — conceptual worlds, contrasting realities where nature collides with the artificially created, where different forms of life and intelligence intersect. In this piece, we explored how man-made objects interact with natural materials, shaping architectural-sculptural compositions that challenge perception. More on this soon.

February 1, 2025

002 Devlog Update

The conceptual creation process always starts with quick sketches and idea blocks — the faster the iterations, the clearer the essence. This is one such iteration: a key object from our world and environment, captured with simple means to establish expressive, compositional, and atmospheric clarity.

January 24, 2025

001 Devlog Update

Here’s what our super talented animator Max is working on. Before jumping into full production with Unreal and code, we start with quick animation tests to prototype ideas. The goal? Keep the process as fast and efficient as possible! In just a few hours, Max explored different ways a sphere connects to a socket and how it might feel on a 🎮. If it works, we’ll move it to development. For now, here’s a small test – one of many we do every day. Max makes them super fast and awesome.

©2025 cosmos interactive studio

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